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-spout support in godot is possible but it requires using an entirely different, specialized version of godot, which I don't care enough about to implement

-im gonna add this in 1.3 but you can also do this by adding a big solid color png in the background of your model

-im really tired of saying this but shortcuts outside on the application DO NOT WORK IN GODOT.

-you can choose the framerate in the settings.pngtp file. This will be changeable in application in 1.3

-i fail the see the use case for streamer bot


also to that other guy you can ctrl + mouse wheel to zoom in the entire model as a whole

hello, my words are not related to scaling the model, but so that it can be moved all at once lower or higher, or so that when you hover the cursor over the area, the model approaches not centered, but from the cursor point.