-spout support in godot is possible but it requires using an entirely different, specialized version of godot, which I don't care enough about to implement
-im gonna add this in 1.3 but you can also do this by adding a big solid color png in the background of your model
-im really tired of saying this but shortcuts outside on the application DO NOT WORK IN GODOT.
-you can choose the framerate in the settings.pngtp file. This will be changeable in application in 1.3
-i fail the see the use case for streamer bot
also to that other guy you can ctrl + mouse wheel to zoom in the entire model as a whole