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(+1)

lol, I wouldn't go that far. I wish I had had more time to polish this one for the jam but I don't get much free time and in the middle of the jam I lost more than half my work x).

 I am really enjoying Godot! I'm actually evaluating it further to see if I want to port over my main project (which is a multiplayer party game) to it. 

I really didn't expect it to be as together as it seems to be. Though it does have some of the vibe unity had 8 years ago in some areas. In other areas it is doing staggeringly well at feature functionality. 

What were your thoughts on it ? and what engine were you coming from?

(+1)

I've used a lot of stuff in the past, but I was working with Unity. I had already tested Godot 3 and thought it was pretty decent, Godot 4 was a huge leap and they got so much support and funds this year, then whe whole Unity fiasco happened...so I decided to move on for good.

I'm really enjoying working with Godot and, although moving to another technology is never easy, it was a good transition as far as such transitions go. Their docs are good for the most part, the community is active and supportive, and the tutorials are growing exponentially. They got even more attention and funds after the scandal, they userbase exploded, their roadmap is looking good and their release cycle is tight...so it's looking like they're well on their way to become an industry standard, just like Blender (which is also FOSS) did.

I'm happy about it, because working with a FOSS engine means that you own 100% of your game, no strings attached, which was something that I always wanted but didn't seem possible a few years ago.

I hope your transitions goes smoothly, I wish you success and be sure to follow Blood Countess, more updates are coming really fast!