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What did this game do well?

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I think the game has a good replayability! The timer and the large maze makes for a good challenge. I also enjoyed the sound effects and fast background music as the timer almost reaches zero.

I like the sound design of the game. The country guitar really fits the theme and I like how the tempo of the song gets faster when you're about to run out of time. The sound of footsteps moving through grasses is also very satisfying to listen to and it also makes the game more immersive. The word play of the game title is also very well done. The randomized maze also works very well and make the game more replayable.

Cute art and sound effects and music. Seemed to generate a functional maze.

This game's PCG for generating the maze itself I think was done well. I like how the music changes when the time was getting closed to finished, it adds a sense of urgency and thrill that I think the game needs because of how minimal the gameplay mechanics are.

I like the funny ui, cute corn character, and the maze generation is good

This game is using a great map generator. I can see the map is changing each time I play.

The sound effect really create the sense or nervous when timer hit 30sec.

I think the maze and the sound effects are great it works well and gets the job done. It's a full fledged game!

A nice, cute little concept with a lot of charm. Really easy to understand where to go, and the limited FOV helps invoke the same feelings as real life corn mazes where you only have minimal information in front of you and need to keep previous details in mind to escape. The time limit is a good driving force and the music change is really fitting

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What could this game have done better?

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Although the zoomed in camera adds in a good challenge, I think it would be nice if the camera was zoomed out a bit so players can see a bit more of the layout. Making the player move a bit faster would also be a nice addition since players can navigate throughout the maze faster.

The game could have done a better job at conveying the goal of the game. The game could also incorporate some other elements, such as enemies, to make reaching to goal more interesting.

- Better camera size / map positioning, it was hard to keep track of where I was or even see nearby walls

- Clearer goals, was not sure if I was in danger when the music switched or what

- More mechanics. Just walking around slowly was a bit boring

This week's focus was on PCG and I think this game does a good job on focusing on it, however, I do feel like there could have been more gameplay mechanics aside from wandering around the maze. Also, a point brought up in the presentation and one that I noticed while playing is that the exit seems to always be at the bottom, which hinders the game's replay-ability.

more interactive objects can be added

Maybe add some animation to the corn, and find some asset online for the boundary and the background.

The game seems not that hard after a few tries, and it could be good and bad. So I'm looking forward to see more levels.

I wish the background was a bit more colorful theres a lot of green on green, and some movement animations would be nice as well

While the point of the extreme close up camera is clear, it also makes the game feel a little barren and flat. It would be cool if you could make thicker bushes with more detailed textures so you could increase the real estate they take up, allowing you to zoom the camera out a bit more without compromising the small FOV. The generation could also be improved just to get the exit to appear more often on the sides or at the top instead of almost always at the bottom