What did this game do well?
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The visuals of the game are really cool! I love all the small details such as the shadows because it makes the game feel more immersive. I like how the player has limited amount of bullets, making it so players can't continuously shoot bullets until they hit the target.
The 3D perspective is cool, and the goal is easy to understand and straight-forward.
The concept of the game is very fun. The objective of the game is made clear through the colors and floating targets.
Super cool 3D game, and I even see theres a simple but cool enough reflection there!
Theres a huge maze and I love it!
Can't run the game
So so good, super addictive, i love simple aim trainers and this was that
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What could this game have done better?
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I think adding a timer could be a nce touch since players might feel a sense of urgency to hit the target with a limited amount of bullets. It might also be interesting to enemies so players have to avoid or shoot the enemy to survive and complete the level.
The physics don't feel super smooth, but that could be from running it in the browser. I'm not quite sure if there's a platform near me whenever I jump, so it feels like a trust fall every time. Perhaps visibility of the platforms and targets could be improved.
The controls feel a bit too harsh. Maybe lower the sensitivity might make the game feel better. Some powerups and other pickups that are procedurally generated would also be nice.
maybe give more teach for players~
I dont know why but it seems the screen stuck and not smooth when player is moving
Can't run the game
I wish all of the targets were spawned at the beginning because waiting for new platforms is a little frustrating. the jumping could have a little more weight to it