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Hey hey! I feel good about this game concept, I'd say. At the beginning I was very lost and a bit panicked, but once I figured out how the mechanics work, I got a handle on it rather quickly. The way codes are announced is just the right level of stressful and confusing. I think this is a fun concept to develop further, with more complications and room mechanics.

Also, thanks for including a Linux build, that's always nice to see.

Thank you for playing! :)

I actually had way more planned than I could handle by myself in this time frame: e.g. a system to contemporary overload the energy with a risk of blowing the fuse, leading you down to the storage for new a new one. 

I'll wait for some more feedback and will eventually build upon this concept. Glad you liked it.