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Containment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #23 | 3.833 | 3.833 |
Story | #28 | 3.750 | 3.750 |
Aesthetics | #45 | 4.083 | 4.083 |
Horror | #51 | 3.417 | 3.417 |
Enjoyment (Best Game) | #145 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The setting was well made and the atmosphere was very eerie and comforting at the same time, I will be honest I did not understand how to play the game, I used the code the first time, set the temp and nothing happened after that, then the game ended, I think that was an issue on my part.
I think I found my new personal favorite.
Please continue to work on this.
Great atmosphere you built here, and the game loop with it is just mwah! Definitely had me on the edge of my seat the whole time, great job!
Hey hey! I feel good about this game concept, I'd say. At the beginning I was very lost and a bit panicked, but once I figured out how the mechanics work, I got a handle on it rather quickly. The way codes are announced is just the right level of stressful and confusing. I think this is a fun concept to develop further, with more complications and room mechanics.
Also, thanks for including a Linux build, that's always nice to see.
Thank you for playing! :)
I actually had way more planned than I could handle by myself in this time frame: e.g. a system to contemporary overload the energy with a risk of blowing the fuse, leading you down to the storage for new a new one.
I'll wait for some more feedback and will eventually build upon this concept. Glad you liked it.
I played the game, the loop was very good! but im not used to this type of game so i lost haha, i felt hopelessness and just waiting to see what happens to me in the end. good job!
I loved the atmosphere and the voice over. Almost gave Stanley parable vibes but I couldn't figure out what to do with the dials and ended up blowing all the rooms that had issues.
Thank you for playing!
Stanley parable was probably somwhere in my mind whil creating this game ;) The overall inspiration came from games akin to "Firewatch" or "Paper, Please". As for the dials. The lookup system will accept keyboard input. Just type the ID and adjust the values for the corresponding room.
interesting concept, liked the lighting!
Nice game, I like this kind of gameplay. The ambiance is scary, but I gotta say I'm kind of a wimp haha!
I must admit I didn't feel like pushing the buttons did anything, I don't know... Lovely entry overall!
Thank you for playing :)
As of for now, the buttons just change the stats of each room. I had plans to give some visual (or auditive) feedback for each panel, which sadly fell short.
Awesome game, love the look of the room and the lighting, I think some guidance on what buttons change what at the beginning would help.
Thank you for your feedback :)
You're absolutely right! Redesigning the control station UI was on top of my list, sadly the deadline came too early.