What did this game do well?
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I like the explosion effect of the game. The driving mechanics and map generation is very impressive. The particle efffects of the car also looks very cool.
The gravity and physics are very cool, and I really like how the barriers react to the force with which you hit it--this feels like a detail that could've been easily overlooked. The driving speed feels natural, and it's very fun to play.
The procedural generation is a good fit for a game like this, even if it's just a straight line. Effects like clouds and other cars help to sell the feeling that I'm in a car and moving forward.
Driving felt nice and I enjoyed the choice of music.
I really like the mechanics of this game reminds of crazy taxi driver. I like the elements you've added with the Background radio, cars, clouds, etc.
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What could this game have done better?
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The sound of the game while driving is a bit confusing. It would be better in my opinion if there are sound effects for other cars and when two cars collide. It would also be more interesting if the sound of the car engine isn't so intermittent
The visuals are a little glitchy, and the car seeps into the ground if you flip over. There's also a potential bug where if you end up facing backwards, there's no way to turn back around. The mechanics of crashing into cars also feels less natural than it could be.
The level loading in is a bit distracting since it's so visible- a fog effect or depth of field could help to hide it while still being immersive. The crystals look more like something that I intuitively want to avoid, which I did at first.
Collisions could use some work as they were the buggiest part of the game and what lead the player out of bounds or slightly glitch out when colliding with a car.
I wish this game had a bit more sound effects and more particle effects to really make the background pop. It felt like when I was playing the sky was a bit bland and some weather effects would go a long way.