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I loved this, especially the aesthetic. This particular brand of impressionistic retro pixel art/lighting is my favorite. (How did you get this look? What engine/tools did you use?) I think the interaction with the environment is really impressive, though the accuracy of picking up and dropping stuff was sometimes frustrating, and I'll admit I didn't quite get to the end of the level. Would love to see it developed further!

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Thanks! I use Inkscape to draw, sometimes I animate using Synfig, but in this case did frames in Inkscape as well. Screen in this blog post https://smjn.itch.io/dcd/devlog/624159/day-5. I usually do all in white with shades, then tint the sprites in code. The engine is something I created based on PixiJS and make scenes in Tiled. Indeed, if I develop it further, picking and dropping would be worked on!