Our game is based around the idea of “just one axis”, the character can only travel up and down and the world itself has to be moved underneath him. Technically, you play as the world not the character, but relatively speaking the result becomes the same visually...Isn’t it wonderful what 4 sleep deprived brains can conjure?
This is only our second jam and are still getting to grips with unity, I myself am just the artist! Do let us know what you think of this years effort 🤘