Biggest regret is creating a game too large (always do this every jam!) This led to not being able to fully test and play the game until too late and leaving some horrendous game breaking bugs and it also not being clear on what to do. Also made an isometric game which meant that we had to create a bunch of animations when we should have went side on, top down or 3D. I'm super proud of what we have achieved in the time (and seems like people are pretty shocked too!). Feels like the scope of the game was more for a week jam rather than 48hrs. Love for people to check it out though!