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(1 edit)

Best way to explain it would be: mixed emotions. It might just be because the game is a game-jam entry so it's lacking that polish, so it felt frustrating to play, but... it might also be the single entry in this game jam with the most untapped potential, and I'd love to see it expanded and improved upon.

Good:
Voice acting in a game jam entry? Amazing.
Artwork is amazing.
Aesthetically,  most polished and professional looking 3D game I've seen in Godot, I'm amazed that this was a game-jam entry and not a project worked on for months.
The camera and gameplay reminded me of the RE games. If a game jam entry can give me the same feeling as old AAA games, that's a really good sign.

Cons:
Controls: Took me a while to get used to the controls, but also some of it didn't make sense (for me W and S both moved forward?)
There was also no mention of the other controls in game, nor on the game jam submission page. Kept trying to run past the mobs and getting stuck and frustrated. Only after reading the other comments did I realise there was a Itch IO page (not just the submission page) for the game (no link from the submission page) with the rest of the controls; I didn't even know there was a gun until my 5th attempt! So definitely having a page in game talking about it would be great.
Combat: Felt too easy to stunlock enemies (once I realised I could fight back).
Map: felt confusing, wasn't sure where I was or where I meant to go. I figured the two dots were the scientists but that was it. Found one before giving up.

Having said all of that... I honestly don't know how you guys managed to make this in a week, this feels like an alpha for a AAA game, or something being worked on for months. You all have some serious skill, and I'm seriously impressed with what you've come up with. All the negatives I mentioned are things that could be easily polished and improved if you had more time, so I don't weight it too heavily for a game jam entry. You should all be so proud of what you've made!