Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Spooky! Impossible indoor spaces like this are inherently kind of scary, and that's a good opportunity to deploy random(ish?) level generation. The gradual addition of other dangers and monsters works well too. And I like the art style, it's got just the right level of detail. Well done!

As others have noted, Godot lets you export to a lot of different platforms, so I'd have loved to see a Linux build too. But the Windows one runs fine, so no big thing.

The procedural generation of maps was one of our major points that we wanted to put in. Glad you enjoyed that. 

About the other builds, for our next version of the game we will upload other builds aswell. Sadly we currently are not allowed to release a web build that is based on the submit commit. We learned a lot in our first game jam and hope we can translate a lot of our learning into our next game jam. We already talked about the next one.