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A jam submission

OneirophobiaView game page

Oneirophobia is a action horror game in which you try to survive until 6:00 o'clock..
Submitted by FalseLohengrin, KleineDoerfer, Sarrg β€” 6 hours, 21 minutes before the deadline
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Oneirophobia's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#323.5713.571
Enjoyment (Best Game)#713.4293.429
Sound Design#953.3213.321
Aesthetics#1643.3933.393
Story#2132.3932.393

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Neat exploration horror with the right level of balance with the battery discovery and enemy appearances to make things eerie. Some procedural generation (?) to make the vibe of the maze labyrinthine and endless adds to the dread. Good work!

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Comments

Viewing comments 24 to 5 of 24 Β· Next page Β· Last page
Submitted(+1)

This game was great! It's very well done, especially the sound design, which was pretty scary, and I got really invested on getting to 6AM.

Developer

Aww thank you so much for playing our game. 

Did you make it to 6 AM? The balancing of the batteries seems a little bit off and i am not sure if every run is possible.

Submitted(+1)

I couldn't get to 6 AM because I still have a lot of games I want to review, but I want to give it another try after the jam is over!

Submitted(+1)

This game made so good the fact of perform pressure to people when you are running out of batteries and also it fits so good with the sounds and music. Congrats! Maybe you would like to try and rate our game as well!

Developer

Thank you very much for playing :)

With the few amount of batteries you can actually gets you pretty much are in constant pressure :D Not sure if we should actually increase the amount of battiers since we got good feedback about balancing and bad feedback. So it depends. Now that I think about it, maybe an option slider could be a good idea, so you could change the time a batterie lasts for.

Submitted(+1)

Luckily, I was wearing my brown pants today. I was good until I heard the clock chime, which made me jump out of my skin. The audio was fantastic in the game. The movement was extremely smooth, and the anxiety of attempting to replenish the batteries for the flashlight was excellent. The team did a great job kudos. 

Developer(+1)

Thank you very much for playing!

You can send us the cleaner bill for your pants ;D

Submitted(+1)

Well done! Enjoyed that, nice battery mechanic and very creepy had chills when I ran out of batteries.

Developer(+1)

Thank you very much for playing.

Submitted(+1)

Some nice classic scary tropes very well implemented.

Developer(+1)

Thank you for playing!

Submitted(+1)

My heart is racing. Really good job of using not very much to create big feels. The sfx and darkness really were very effective tools. I can feel my face is still flushed as I type. Kudos

Developer

Thank you for playing, we are glad to hear that it payed off!

Submitted(+1)

I was thinking of implementing a battery system to my game but I run out of time. I like what you have done with it :) And also madness or insanity system was in my mind when the torch is not functional. You implemented it quite basic and effectively. Very nice mechanic! I am jealous :)

Developer(+1)

Thank you very much for playing, 

we are currently hoping to expand on the flashlight mechanic f.e. for it to be used to fight back against future ghost types. I also liked the use of the flashlight in your game where walls were only revealed when they were shined on.

Submitted(+1)

Seeing the creeping hands at the side made this super tense and spooky, and the lighting effect with the torch was really well done!

Developer(+1)

Thank you for playing,

All of the animations in the game were done by sarrg and I am very proud of him for what he came up with!

Submitted

The game is well balanced and the procedural generation makes it always well timed to find a battery! the different threats are nice, even though I would have loved even more variety ^^
The mood is well done and the tension is always there.

Good job, I had fun and lasted around 5 minutes at max :D

Developer

Thank you very much!
We wanted to add more threats but sadly the time is limited. In the future we want to add some more ghosts, for example "Twins". Hopefully this won't ruin the balance.

Submitted

Very fun to play, simple and well made, The visuals of the hands grabbing you was nice as well, solid game, Good job. A little handholding in the start would make the game way more approachable.

Developer

We want to a bit of an intro show and tell that explains the core mechanics, but that was not quite possible in the time frame. So decided we want to keep it a bit vague for now and let the player figure it out as Horror is more effective by the unknown. However, I think it might've been a good idea to spawn the first battery instead of having it already in the inventory and already make it apparent that the player has to explore for more.

Submitted(+1)

Had a lot of fun playing, quite challenging as well and keeps you on the edge of your seat looking for that next battery!

Developer

Thank you for playing, glad you enjoyed it!

Submitted

i liked the ui art a lot! i wish there were some text or some guide to help you understand the objective more in game, but it's a nice maze runner

Developer

Thank you for playing!

I also really liked the art of your game. We thought about adding a tutorial like intro sequence but had to cut it due to the submission time running out.

Submitted

made it far into the red area but eventually ran out of batteries.A clear goal would make this game more fun I think but it was still pretty spooky :)

Developer

Thank you for playing and the feedback.

Currently rooms are actually colored randomly, might have been a good idea to make them more red over the time.

Lore wise you are supposed to be in a dream world of a demon that you can only escape by waking up, which is when you survive until 6 am. So that is the objective 

While it came up that we might be able to do something like finding specific rooms where you have to perform specfic tasks, we wanted to revolve the game around finding batteries and that the lamp can stun or get rid of ghosts that block your way by activating the strong light mode which drains thr battery faster. Sadly that was overambitious for the gamejam but we want to expand on that. Maybe we can come up with short puzzles in the corridors that unlock the next room.

Submitted

yes! A small barrier of some kind would let the player feel a lot of progression I think, even more if the game reloaded at the nearest start (or end) of sections 

Submitted

Great pixel art and excellent sound design! The endless corridors are quite unsettling, and the hands grabbing you when the light runs out are very creepy. I would recommend adding some more player guidance for how to progress in the game, though. I made it to differently colored corridors, but had no clear idea where I was supposed to be going. I also couldn't seem to pick up any of the batteries that I found. But if you iterate on these issues, you'll have a really impressive piece of work. Great job!

Developer(+1)

Thank you for playing our game!

We want to continue developing this game a little bit further, there are still things that we want to fix and add. Any feedback is welcomed and appreciated. As you might know during development a lot becomes obvious and you think, oh the player will get that. We learned a lot during this game jam and will try to translate our learnings in our future projects. We would have also liked to add more props to the rooms, but the procedural map generation took a little bit too much time.

Btw. battery pickup is F or Space.

Submitted

Definitely understandable! I'll definitely check back in post-jam.

Submitted

Spooky! Impossible indoor spaces like this are inherently kind of scary, and that's a good opportunity to deploy random(ish?) level generation. The gradual addition of other dangers and monsters works well too. And I like the art style, it's got just the right level of detail. Well done!

As others have noted, Godot lets you export to a lot of different platforms, so I'd have loved to see a Linux build too. But the Windows one runs fine, so no big thing.

Developer

The procedural generation of maps was one of our major points that we wanted to put in. Glad you enjoyed that. 

About the other builds, for our next version of the game we will upload other builds aswell. Sadly we currently are not allowed to release a web build that is based on the submit commit. We learned a lot in our first game jam and hope we can translate a lot of our learning into our next game jam. We already talked about the next one.

Submitted(+1)

I really enjoyed the pixel art, and the atmosphere is so eerie, I absolutely love it! 

Developer

Thank you very much for playing.

Submitted(+1)

Fun, Very nice looking pixel sprites and animations.

Developer

Thank you very much for playing. We wanted to use our own sprites and animation so good thing this payed of.

Submitted(+1)

The claustrophobic feeling you get when the lights go out and the heartbeat sounds kick up is great! Really makes you feel tense. I think I might have been running around in circles though, hahah

Developer

Thank you for playing, if you feel we made you run in circles than we achieved our goal. :D

Submitted(+1)

Can't launch the game so I didn't rate it.

I also noticed you use Godot and there is no web version.
Did you have problems uploading it? If you want to do it I can tell you how, I know it's not very obvious at first.

Developer

Sorry it didn't start for you.
Yes it is our first time jamming and using godot.
Using godot 4, it wasn't quiet clear if it currently supported web version exports, and the time was running out.
But if you know how to we'd gladly appreciate it.

Submitted (1 edit) (+1)

We used Godot 4.1 on our game and exported a web version + desktop platforms: Windows, Linux Mac so it's definitely doable! :)

Here's how for the web version:
You need to configure your export presets for the web version, name your "executable" file index.html so itch recognizes it, zip the whole exported web folder, upload it on itch, choose "This file will be played in the browser" and then you have to enable ShareBufferArray support on itch as well so you don't have errors while launching the game. (It's a box to check)

Note: I don't think we're allowed to upload anything during the vote period!
EDIT: Typos

Developer(+1)

Thank you a lot we will try it with the improved build after voting is over :D

Submitted(+1)

Hi! Good job! The stressful effect is very well done when I spent all the bateries… but at the same time very punitive, maybe a few more would be better, easier to find?

Developer(+1)

Thank you for playing.
Yeah, we also had a hard time to figure out a good balance for the battery placement especially with the corridors being randomly generated on every run. We thought about maybe adding a little shine effect to make the batteries easier to spot.

Submitted

I think your idea off adding a little shine effect for the batteries could be nice, specially in bigs rooms

Viewing comments 24 to 5 of 24 Β· Next page Β· Last page