Very solid entry and a great way to change up the FNAF formula! I particularly enjoyed the art direction and the intermissions between each gameplay segment, they really contributed to creating a sense of uneasiness and build some additional tension. My minor comment would be that I ended up mostly focusing on the gauges to determine what I should do, which eventually broke the tension that was built up through the great atmosphere. If there was a way to convey the information without incentivizing the player to focus on the gauges instead of what's happening around them, I think that's be great! Great job overall, I'm curious to see where this goes!