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Hey Nulide!

Very cool little game you have here! I can't wait to see what you do with it once the game jam is over.

A couple notes after playing a few times:

  • The sound is a bit wonky at the moment. All of the player sounds, monster sounds and other things are panned hard left which is super distracting. Just put those in the center and that should be good :) If it clashes with the music, which I am guessing it might, just turn the music down. It gets really loud as time goes on and it could definitely stay at a lower volume level while still distorting -- just gotta use some sort of saturator/distortion over time and then send that into a limiter so it stays at a consistent level
  • It took me a minute to get used to the tank controls, but once I got used to them it was fine. Definitely give people more time to explore the lore and get used to the controls before the monsters start spawning. I died the first time just because I didn't realize I had to go pick up the flashlight and kept bumping into walls trying to get used to the controls.

What I liked:

  • The randomness of the rooms is really cool! I love how it ties in with the theme of the game as well. Definitely allows for some really cool stuff. Once the monsters started spawning though I wasn't able to look at any of the lore cause I was stressing out trying to get pickups haha
  • The music track is really great! Super creepy and also kind of fits the theme of like quantum instability -- this uncertain, staccato track that gradually becomes more and more unstable as time goes on. Loved it!
  • THE LORE! I love that you scattered all this stuff around the rooms the player could interact with and come to a better understanding of the world they are in. Super cool stuff and I would love to see more and have more time to actually read it all.