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I love dichotomy between Anubis and Death. the game was so much fun to play and switch sides back and forth juggling two mechanics. 

If you intentionally left in the "lose everything if you switch" behavior intentionally, I do not think it is a great feeling as I made the mistake multiple times. if there is a func to process the collected amounts, I would call this func when the player changes between modes so that way it is no longer an issue, or make handing / exchanging only possible by switching.. you have a lot to play with here and can really get creative with combining these situations into a challenging decision. 

losing stuff because of forgetting about something is not a good feeling for most players though

fun game though! very fun!

(+1)

It's intentional so that if you accidentally collect the amount which will kill you, you can basically reset your souls

awesome!