Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for your interest and feedback, much appreciated. The thing is, using this "always jump" mode is favorable than push-and-jump mode at certain critical points. Other reason is that -to be honest- I started to write this game by creating the jumping man sprite. I've written some kind of engine to move him around different locations on screen, and it was far more effective compared to ancient platform games. So I said to myself, there is a jumping man and I can build a platform game around it, so jumping is sort of the key of the game. Yes, it is not common but I liked it to be different since there are thousands of games with similar behaviour. Hope this answers your question. Cheers :)

Okay, understand. Then it was planned this way from the beginning on. I think, i can get used to this jumping-behaviour, when i play the game more often. In any case, you published a good game.