Alışıldık şeylerin dışına çıkıp başı şeyleri değiştirmeli ama değil mi :) değerli yorumların için çok teşekkürler...
metesev
Creator of
Recent community posts
Very nice suggestions indeed :) Theoretically I'm finished with this game since it was a stepping stone for me to learn assembly language programming but your brilliant ideas won't let me leave it... I'll try to implement additional features when I'm available. This brings me to design a better menu screen etc. Many thanks :)
Thanks for your interest and feedback, much appreciated. The thing is, using this "always jump" mode is favorable than push-and-jump mode at certain critical points. Other reason is that -to be honest- I started to write this game by creating the jumping man sprite. I've written some kind of engine to move him around different locations on screen, and it was far more effective compared to ancient platform games. So I said to myself, there is a jumping man and I can build a platform game around it, so jumping is sort of the key of the game. Yes, it is not common but I liked it to be different since there are thousands of games with similar behaviour. Hope this answers your question. Cheers :)
Levent hocam teşekkürler :)
Thanks for your interest in my game... I will definitely take your points into consideration... As for the door, there was a different sound effect when it opens up, but now I realize it is not enough to alert the player. I will look into it in future releases.
Many thanks.
Mete
I've seen your post in the Lemon64 forum and give it a go... Wow, that's amazing. I have composed a song and jingles in Goat Tracker for a game and I was just struggling inserting and playing sound effects there and your work just came for help. I've loaded your driver and used it for playing music AND sound effects (which I formed via Sound Editor) and it's working like charm... Many thanks for all your efforts.