Hey, thanks for the feedback, I agree, the ghost speed should be tweaked, there isn't a lot of time to react at the minute.
The light was originally directional, it would point up, down, left and right and you could scan an area of 90° in front of you.
The idea was the light would stop them, and if you concentrated the beam it would stun them.
Unfortunately, I was having some issues with the players rotation relevant to the torch rotation. I really want to go back to the original concept but I'll have to get around that little hiccup.