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Things I liked:

  • Custom art
  • Tons of humor
  • Doing something unconventional with RM

Things I didn't like:

  • Toothless minions - they never pose a real threat
  • Boss attack/movement design needs work (instant kills for some patterns, others take too long to kill)
  • Clunky mechanics because RM doesn't do games of this style well

Overall, a fun, silly romp, and it's easy to see why this game has garnered the attention it has. It would work better in an engine more suited to this style of play, though.

Thanks for the feedback! : D
I totally agree, making an action shooter/platformer in Rpg Maker is definitely not a good idea (unless you have a lot of time to polish it and make it less clunky/use plugins intended for that). This was mostly a little experiment, though, and some of the bosses were rushed. But my main goal was to make people laugh hahaha