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Spooky! I think everyone's already commented about the AI and the difficulty figuring out interactable items, so I'll just say that I had a good time getting Murdered in this Mansion, and that I appreciated the low-poly style. Quite neat, especially as a sort of practice project.

Thanks, I've actually got a whole prototype area being worked on now with item highlights, many script changes, eventually AI changes, and currently adding in Steamworks and mirror for multiplayer. Going to rebuild it up as a 1-4 player game.