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I think the problem is on the diagonals.  I noticed if I moved diagonally I seemed to move faster than orthogonally.  After a while though my browser crapped out because there were too many enemies on the screen, so my game basically halted.

(5 edits) (+1)

You're right. I didn't normalize XY Input resulted the player can move x1.4 faster diagonally. And I didn't implement the enemy despawn, it looks necessary now.