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Interesting idea. I got a few multiple reflections which felt like bugs rather than features and I think a bit more guidance / feedback as to what is going on would have got me into the game a bit more prepared. I enjoyed the voice work. Not entirely sure why I died when I died, nothing I saw on screen but hey it was tense walking around. Good job.

As we were developing the game, we understood why mirrors are usually avoided in games : they are both difficult to implement and difficult to use in game design. So there a few bugs, true. As for the guidance, it was rushed at the end, so the labyrinth is harder than it should be. We choose that your energy level would also be your life, but it is not very clear, agreed. But thanks for playing, and that you enjoyed the voices :D