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(+1)

This is a really innovative game mechanic and interesting interpretation of the theme. Navigating works surprisingly well when you get used to it.

Just not sure if i would have immediately understood what to do without seeing the trailer before, maybe a little hint or so would be helpful? 

It's a pretty clever level design, hints were helpful at some points. I hope you make a few more levels in future, think that has lots of potential. Just George got me first time, because i wasn't sure if he is good or evil :P

I think for the sound design it was also a good decision to focus only on the stick beats during the levels. That transports the mood even a bit better and supports the game-mechanic.

Congrats to a great entry :-)

(+1)

Thank you for playing and for interesting feedback! 🙌🏻

Initially I planned to display some text next to the stick saying "grab the stick and hit the floor with it". Unfortunately I didn't have time for it during the gamejam. I will consider adding it in the future version. Many things were cut because of the deadline haha 😅

Speaking of the future version, I want to add way more levels. I think that the gameplay mechanic I built should allow me to create more cool puzzles.

That was exactly my idea for the sound design. Initially I tried playing the first level with some background music but I felt that it was too distracting.