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(+1)

Really nice idea and mechanic, nicely put together and worked well on the Quest hardware.

I saw the trailer video, so I knew what to do - but as BBIT says, a hint at the start would have helped new players know you've got to tap the stick.

I know it was a short dev-time, but I feel a lot more could be done with this mechanic, there's a lot of scope there. 

One slight thing, I felt the 'echo' effect wasn't fast enough, so as you move forward the echo didn't show much in front of you. It's not a massive thing, and if you slow down it's fine.

 Overall, really clever and unique idea and I think it has a lot of scope!

Thank you for playing and for the feedback 👍🏻

Yes, I should have added a hint in the beginning. It was planned but eventually cut along with other improvements due to time constraints.

I want to add more levels in the next version. I have some cool ideas 😎

I think it's cool that the player has to walk slowly and use echo often. But I will try to play a little bit with echo speed and max distance. These mechanics and levels take a lot of time to play-test and fine-tune 😇