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(+2)

Thanks a lot for the kind words, I'm glad to see the overall opinion on the new sprites is positive.

I meant to say I tried to keep him slender in the devlog, but i guess it's the muscle memory (pun intended) from drawing a lot of really buff men that fucked me over. The game benefits from having some body type variety, so if I can make a small revision and make Nikos a little more slender (mainly making his forearms and biceps less pronounced) without a ton of effort, I'll give it a shot.

Maybe the new smug sprite should be kept for when Argos is wearing his pelt, and I can go back to the previous one in any other case. Expressions are pretty easy to tweak.

I can totally understand the inclination to draw bodies a certain way -- this is Minotaur Hotel lmao. And that's a great idea. Leave the exaggerated looks for when Argos is in-character, and use the older look when he's being himself (not that there isn't a bit of Nikos within Argos) :)

(+2)

his buffness can be a bit out of character considering the time he spends isolated in the valley, or it could be interpreted as a hint that he wasn't living under malnourished conditions for that long. aesthetically i like buffness, but lore wise there's nothing on his known background to imply he'd have developed muscles