No worries there. I just wanted to get an idea of what device so I can try to understand the issues you ran into and see if they are device dependent. I definitely am more the other direction and don't like standalone since PCVR can provide way higher fidelity experiences but this one was low spec enough that it theoretically should have worked fine on standalone, but I didn't test it on a quest 2. Honestly I am very interested in the Augmented reality functionality and experiences that could be crafted with the Quest 3 but I don't have one myself. I'm a big proponent for no exclusives but that kind of stuff would sort of have to be given the lack of capability other hardware is bringing right now and to me that kind of exclusive is fine. I was only bringing up numbers because we were so impressed by the seemingly good performance for it to not be so great kind of sucks. Not sure why it would not work well on a Quest 2 though. We actually didn't do much optimization it was simply a very basic game, mostly cubes and planes, the fact that the level is random also means we can't really bake the occlusion or anything like that. Not a ton we can actually do in regards to optimization there.
As for the multiplayer in this one I'm a little sad because it could have been better but alas timelines and such. Still as I always say I'm trying to make multiplayer games cause that's the kind of game I want to play, I'm a social gamer.
Thanks again for playing!