The idea is to now focus on gameplay now that we locked down the new version of the models and a lot of the ground works for the new codebase. I am more of the kind of guy that likes to under promising and over delivering because I can't stand it when creators promise the world for the clout points.
So far there are 3 small additional test stages for exploration with a 4th that needs a few touch ups, 3 new cultist and a guest character and a expanded showcase room. There has been quite a bit of abdl prop work but I am probably best of waiting till 1.5 to include that with the fixes from the halloween build. The plan is still to make the alpha 2 codebase jump at the end of the year.
Halloween 2023 will be alpha 1.4. I ended up not compiling & releasing 1.2 & 1.3 because it seriously eats up an entire weekend and I can't imagine slipping what I wanted to do this Halloween. To do the polish and sit through the insanely long compilation times that often needs to be done several times to release something acceptable.