The objective was not clear from the beginning so it was more of a "I'm going to do what I can and see how it goes" than having a clear objective in mind and going for it. I think it's not a wise decision to put the mechanic of throwing the torch so the skull it doesn't follow you in a missable note since the first one was about the lore and I just skipped it.
On the other hand I liked the design of the skull voxel and the detail of the hand not going through the wall.