Thanks Yal! That explains why the monster that keeps getting purchased is Charchne, who is ID no. 1 haha. Could you expand on how I can use these boolean arrays to carry over a counter to properly match the currently hovered mon?
Viewing post in Yal's Monster Collector Engine comments
To pass over a value, in the mev_ script you'd do something like this:
with(instance_create_depth(x,y,depth-1,obj_gguimenu)){ daddy = other.id my_monster = other.menuvalue_y //Create frames, elements and events like normal }
(Similar to the scripts for doing stuff to party monsters, but instead of referring to the AMP we refer to a raw monster ID)
Hi Yal
Could you help me in the game gun 10 summer, because I have trouble finding a weapon to break the green and blue blocks. I'm currently in Western Flat, after entering the room downstairs where I'm talking to someone there, I can't go back upstairs because the shotgun isn't enough. When, after the fight, the firewall "A" opens, which I go through, and after entering the room, the computer asks for an ID that I don't have and I don't know where to get it. In this room, my shotgun is also not enough to get to the top
What should I do, what am I doing wrong
I am asking you for help
Hi Yal
Could you help me in the game gun 10 summer, because I have trouble finding a weapon to break the green and blue blocks. I'm currently in Western Flat, after entering the room downstairs where I'm talking to someone there, I can't go back upstairs because the shotgun isn't enough. When, after the fight, the firewall "A" opens, which I go through, and after entering the room, the computer asks for an ID that I don't have and I don't know where to get it. In this room, my shotgun is also not enough to get to the top
What should I do, what am I doing wrong
I am asking you for help