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I absolutely agree with you, unfortunately I ran out of time for the jam. I also would have liked to add more enemy types and turret firing types, as well as tuning of course. Creating the models, animations and music took me much longer than expected but I still optimized the processes a lot compared to the previous jam. I had also created a feature that would take a screenshot at the end of the game and the ability to download it so that creations could be shared but I found it only worked locally and removed it. Damn WebGL.