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Incubus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #22 | 3.300 | 3.300 |
Use of the Limitation | #27 | 2.900 | 2.900 |
Overall | #37 | 2.850 | 2.850 |
Concept | #37 | 2.700 | 2.700 |
Enjoyment | #38 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
Incubus
Cookies eaten
17
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Comments
Great presentation and cool concept! Currently though I think it lacks variety in gameplay and 500 fragments is a bit much as was pointed out by others. But it's a great foundation. If this had more enemies and turret types like you wanted it'd be pretty solid.
Hi! I really liked the concept, models, music, and effects. However, the target feels a bit tough. The controls took me a moment to figure out, but overall, great job!
I liked art and enemy hand just comming at random place. The game became crowded soon that made it more interesting to play. placing those bullet spawner was tricky and i needed to also see where enemies are before placing them. Nice concept!
Nice concept and models, the shoot mechanic felt a bit weird to me maybe because you can't aim very accurately.
the idea is actually really cool, i hope you explore it more
I liked your concept. Although 500 fragments seems a bit high to me. Even after hunkering down it would have taken me at least 1 if not 2 hours to destroy this amount. I would have liked for effects of different items. Maybe the jack o lantern acts as a bomb.
I absolutely agree with you, unfortunately I ran out of time for the jam. I also would have liked to add more enemy types and turret firing types, as well as tuning of course. Creating the models, animations and music took me much longer than expected but I still optimized the processes a lot compared to the previous jam. I had also created a feature that would take a screenshot at the end of the game and the ability to download it so that creations could be shared but I found it only worked locally and removed it. Damn WebGL.