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Plz share the model. Feels like a shader is still being used, but need to see the model to debug.

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hi, i figure out this black texture effect, (i use newest 3ds max version) but here is another problem, so check this video. Imported glb model in C3 have missing polygons / shapes part

also here is glb model to test https://www.file.io/p4Ya/download/BabjS6jc9cc3

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This is not a long term fix, but if I import that file to blender and then export again, it works for me. There must be something in the 3DS max export that is not supported yet in the addon (can you plz make sure that exports from 3ds max, don't have compression or other more advanced gltf features enabled?)

Can you also please send the gltf (not glb) version (w/ embedded textures), easier to read the text format.

Here is the file that worked for me after processing it through blender (I did have to increase scale):

https://sendgb.com/neQPdto5NJ1

Another note: it seems to be something to do with the separate objects (e.g. legs and cone) are being thought of as one connected mesh. Something in the blender processing, separates them into separate objects which are not connected, reviewing.

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Hi, thanks for reply. I check export options and its very simple with no many options to choose, check out gif:

i only can GLB export or FBX.


Your file works much better with no glitches.

Also i try now VERGE 3D plugin for 3dsmax to export gltf or glb file https://www.soft8soft.com/get-verge3d/

I try open GLTF and GLB file on Construct and i receive red screen error files you can download and check here https://file.io/WfxYDZmjwQnj

I use 3ds max because i learned this sof on the past. I courious what version of blender you use to export right file?

Will take a look early next week.

I use relatively recent versions of blender 3.6.5 for example LTS.

Hello Mikal, i found solution, i export to FBX and convert to GLB and this works.

i have two suggestions, can you add rotate 3d object by mouse cursor?


Second suggestion is more important, when i rotate using object Properties is good also but his collision area is always Square shape thats why my suggestion is to make this collision area exacly same as 3d shapes real area? or maybe can you add set collision area just like in sprite editor?

I'll research this, I am not sure it is possible. Instead you may want to have a separate collision sprite connected by hierarchy to 3DObject.

When you say rotate by mouse cursor, do you mean in the editor? Unfortunately the Editor SDK is rather limited.