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Yeah, Trover and Rick and Morty were the goal influences. Glad you enjoyed it. :)

I didn't use SALSA, I actually worked out a custom barebones audio spectrum solution with the help of ChatGPT. https://chat.openai.com/share/afe1086f-9bb5-4386-b468-e3c24cf16ecf

Then I just used that float with a other float as a threshold to figure out what level is talking and what level isn't. For a skeleton character, it worked well enough. If I had slower talking lines, it wouldn't look right, though.

Same with the head tracking, just worked it out with a little GPT code assistance.

Thank you for the encouragement. I do hope to complete it with the planned boss battle, and better aggro beetles, at the least. Don't know if my voice could handle recording more lines, though. It was shot after a single 20 minute recording session!

(+1)

Ah, nicely done - I was almost convinced SALSA was used (https://assetstore.unity.com/packages/tools/animation/salsa-lipsync-suite-148442) but underneath, that's kinda what it does anyway, with a bit more bells & whistles.

Yeah, would be great to see a final version of this - but take a few days off first :) You need your voice, it's a great asset!