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(+1)

I like the direction you were taking this game. I think the concept of not having anything real that could harm you and your imagination is what you're really afraid of in the dark. There were a few things that I did struggle with.


Some Notes: 

  • The start menu was pretty difficult to get going. 
  • You may also want to consider making something like the flashlight to be 'sticky' when  you pick it up so the player doesn't have to constantly hold down the button.
  • Full body rigs are great, but I don't know if implementing one was entirely needed for this experience. 
  • Leaving players with accessibility options such as smooth vs snap turn can help a ton.

Overall, I think this game has a good foundation. The audio design and setting were definitely creepy. 

Thanks for a great submission!