Oh so you do understand beyond "idk" on why you can't recompile to PC. And Actually made alot of sense, sorry for bomb barding you with Negative comments! I honestly was just upset that i'd never get to try this lol, Plus Android kinda sucks. And So why is Space a concern when the game is less than 500MB? I get some older computers can take time to Compile, which is honestly still strange because A game I have made with over 45Million Verticies (Obviously causing harsh lag, and the File size was well over 1gb) And it still only took about 10-15 minutes TOPS to compile, on A poor Computer that can't run 90% of todays video games.. So i actually don't get what could be causing your slow Compile time. Is your Unity Editor slow? Or does your Unity consume a massive amount of your usable CPU/GPU? Also i do get it as well if you designed all the Controls and Gameplay around the Touchscreen/Android, then when asked to "Make it for PC" you basically have to rescript and setup Every Last Control and Mechanic but using PC Keys instead of Touch screen. Which in reality, isn't the Most confusing thing in the Game development world, But it can be tedious and Annoying like everything else. Actually most of the time all you have to do is Copy your script and Rename it, and Change out any Control Scheme from the Script out with the Corresponding Keyboard or Mouse Buttons. I actually think there might be some assets on the Store that even handle transferring all your Current Inputs into other Devices as well. Don't take my word though, I do it manually for Controller support so i don't use any third-party assets to do it. I would assume you might also want to add a check to see if the Player Hit a *Keyboard Button Last, or if they Touched the Screen/Touch Screen Last, then Change out the Input type depending on that Check. Anyways, Sorry again for being a dick! I hope to see this game someday on the PC platform because truthfully, It looks very good! :D