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(+1)

Pretty strong start. I guess I'm too bad but I couldn't see the end of the game. Some doors would not open and I gotta admit I got bored of watching the cutscenes over and over ^^' However, I like the idea and I like how we don't understand the mask thing at the beginning only to get pieces of information during the walkthrough.

I think a lot of gameplay elements need balancing but the idea is good and the game is not so far to feel good to play to me. Here's a list of things that kinda bothered me:
- it's hard to see while out of battery
- enemies sometimes get stuck in doors, blocking the way
- drones are really fast, especially the first one, it's hard to recharge while dodging enemies
- enemies are hard to see under the drone
- enemies and environmental lights are easy to confuse
- no skip button for dialogues and cutscenes

Other than that, the game looks great! I would gladly give it another go if you manage to balance it a bit! Nice entry overall :)

(+1)

Your feedbacks resume all the stuff we basically have planned as for the polish/fix phase. We are gonna update the game asap in order to bring the experience to another level. Make sure to follow us so you can get the update when the update release, I would love to show you fixed versione :)