Your textures and lighting and stuff look amazing. The key puzzle was kind of difficult but not too difficult and the mini games weren't too difficult either but I don't think they were too fun honestly. Having to shoot things so many times to kill them was a little annoying, feels like if you could land headshots that might be better, for a one hit kill instead of having to shoot them like 5 to 10 times to get a kill. The aimer was good and overall the game was really pretty. The sounds were way too loud sometimes. I get that for the jump scares they're supposed to be accompanied with a loud noise but the gunshots and music were too loud in the mini games and the jump scare sound was too loud, I feel like I was flinching mostly from sound tbh. Very well rounded experience. I feel like having a menu attached to the player is nicer than having them have to walk all the way back to change settings and stuff.
Viewing post in Dark Panic! VR jam comments
Thanks for playing and the feedback - great idea on the 'headshot' for the enemies, it's a tried and tested classic so don't know why it didn't enter my head at the time! Seems obvious post Jam...
Admittedly, the jump scare sounds were purposely loud for the Jam - basically to try and make Fist Full of Shrimp crap himself, I think it worked :)
The difficulty options were at the start because I didn't want people to swapping them around mid-game, especially on the wire bit because they get applied immediately - I wanted it to be a choice at the start of what you were letting yourself in for (and it's also obvious if you're at the wrong height at the start, so that's there too).