Thanks for playing and the feedback - great idea on the 'headshot' for the enemies, it's a tried and tested classic so don't know why it didn't enter my head at the time! Seems obvious post Jam...
Admittedly, the jump scare sounds were purposely loud for the Jam - basically to try and make Fist Full of Shrimp crap himself, I think it worked :)
The difficulty options were at the start because I didn't want people to swapping them around mid-game, especially on the wire bit because they get applied immediately - I wanted it to be a choice at the start of what you were letting yourself in for (and it's also obvious if you're at the wrong height at the start, so that's there too).