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Did you base the size of the play area on the player's resolution? I tried the web version first and found the ball was going off screen a lot to the point where I could only shoot horizontally, and I had to use only teleport cause trying to dodge up or down would risk being too close to the edge. Then I tried the offline version and found I didn't have either problem.

It’s my first time making a browser build of a game so I wasn’t exactly sure what I was doing. I’ll be sure to not make the same mistake again. Thanks for the feedback.