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(+1)

The boss enemy surprised me :D

For the fight, some feedback is needed. When the player is hit you could play a hit sound or something, important is that the player knows he got hit.

I liked the art style too. Great work on that

(+1)

Thanks for your feedback! I see what you mean about the hit cues. A more pronounced vignette effect and a louder snore sound could have done the trick – I'll keep that in mind for future games. Really glad you liked the art style and thanks for the heads-up on the boss mechanics!