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Reading your submission and listening through was a game history/music lesson for me, so thank you for that already! I can see your point about how you improved from tracks 1-25. The notes in '08 Cerberus' were almost upsetting to listen to, whereas later tracks felt like they had a much more controlled sense of foreboding to them (tracks like '17 Remember'). Honestly, though, the whole thing sounded great to me. Texture and Atmosphere are words that definitely came to mind while listening.  

I appreciate this reply very much.

It's funny ou mention Cerberus. Cerberus and Apple (Track 13) were written at a point where I wanted to incorperate notes as to when the song would play and what it's purpose in the Game side narrative would be but decided to drop that idea. Both tracks felt like they leaned to much into that whole part of the submission. They were basically "boss fight" tracks, or tracks that would accompany specific creatures. 

Sleepers, GlassTraps, Touched, and Butcher all fall into that category too, with the exception that I felt those could stay because they also just worked really really well as ambient tracks. 

At the end of the day I put probably a little over 30 hours into this project in a week and didn't want to cut any tracks even if I personally no longer had interest in them.