theturtlebox is my discord
TurtleBox
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Hi, I'm Turtlebox, an award composer who with a portfolio consisting of over 100 game jam submissions, multiple commercial releases, and a history of composing for film and television aswell.
I have a professionally built home studio setup with access to both vintage analog synths, acoustic instruments, and a large collection of top of the line Virtual Instruments and Software collections. I've have been composing and mixing music for quite some time, with 10+ years in experience in writing singles, eps, and full soundtracks.
Here is a link to my discography via BandCamp and below is a list of my successful commercial releases, as well as some award winning Gamejam projects
GrindHouse - https://theturtlebox.itch.io/grindhouse GrindHouse aims to give game developers, producers, and sound designers a pallete of harsh and painful tones blended with the iconic padwork.
Letters & Memories - https://theturtlebox.itch.io/letters-memories Letters & Memories provided game devs, producers, and sound designers a open walk through the sounds of early 200s and late 90s ambience and pads, inspired heavily by Akira Yamaoka and retro Sample CDs.
Survive - https://theturtlebox.itch.io/survive-royalty-free-save-room-collection A collection of over two dozen loops and ambience inspired by the iconic save room themes of classic Survival Horror, with influence from titles like Dino Crisis, Resident Evil, and more.
Lastly a link to my Youtube Channel, which features tutorials on sound design, rescore videos, and audio demonstrations showing off my work - https://www.youtube.com/@TurtleBoxOfficial
I would be happy to work with you all, either free or for a price that fits within your budget. I do love Gamejam and am happy to provide music (as much as possible) free of charge. My references include developers and studios such as DDmeow, ScumHead, Mortal Crux, and many more!
Hi, I'm Turtlebox, an award composer who with a portfolio consisting of over 100 game jam submissions, multiple commercial releases, and a history of composing for film and television aswell.
I have a professionally built home studio setup with access to both vintage analog synths, acoustic instruments, and a large collection of top of the line Virtual Instruments and Software collections. I've have been composing and mixing music for quite some time, with 10+ years in experience in writing singles, eps, and full soundtracks.
Here is a link to my discography via BandCamp and below is a list of my successful commercial releases, as well as some award winning Gamejam projects
GrindHouse - https://theturtlebox.itch.io/grindhouse GrindHouse aims to give game developers, producers, and sound designers a pallete of harsh and painful tones blended with the iconic padwork.
Letters & Memories - https://theturtlebox.itch.io/letters-memories Letters & Memories provided game devs, producers, and sound designers a open walk through the sounds of early 200s and late 90s ambience and pads, inspired heavily by Akira Yamaoka and retro Sample CDs.
Survive - https://theturtlebox.itch.io/survive-royalty-free-save-room-collection A collection of over two dozen loops and ambience inspired by the iconic save room themes of classic Survival Horror, with influence from titles like Dino Crisis, Resident Evil, and more.
Lastly a link to my Youtube Channel, which features tutorials on sound design, rescore videos, and audio demonstrations showing off my work - https://www.youtube.com/@TurtleBoxOfficial
I would be happy to work with you all, either free or for a price that fits within your budget. I do love Gamejam and am happy to provide music (as much as possible) free of charge. My references include developers and studios such as DDmeow, ScumHead, Mortal Crux, and many more!
Hi, I'm Turtlebox, an award composer who with a portfolio consisting of over 100 game jam submissions, multiple commercial releases, and a history of composing for film and television aswell.
I have a professionally built home studio setup with access to both vintage analog synths, acoustic instruments, and a large collection of top of the line Virtual Instruments and Software collections. I've have been composing and mixing music for quite some time, with 10+ years in experience in writing singles, eps, and full soundtracks.
Here is a link to my discography via BandCamp and below is a list of my successful commercial releases, as well as some award winning Gamejam projects
GrindHouse - https://theturtlebox.itch.io/grindhouse GrindHouse aims to give game developers, producers, and sound designers a pallete of harsh and painful tones blended with the iconic padwork.
Letters & Memories - https://theturtlebox.itch.io/letters-memories Letters & Memories provided game devs, producers, and sound designers a open walk through the sounds of early 200s and late 90s ambience and pads, inspired heavily by Akira Yamaoka and retro Sample CDs.
Survive - https://theturtlebox.itch.io/survive-royalty-free-save-room-collection A collection of over two dozen loops and ambience inspired by the iconic save room themes of classic Survival Horror, with influence from titles like Dino Crisis, Resident Evil, and more.
Lastly a link to my Youtube Channel, which features tutorials on sound design, rescore videos, and audio demonstrations showing off my work - https://www.youtube.com/@TurtleBoxOfficial
I would be happy to work with you all, either free or for a price that fits within your budget. I do love Gamejam and am happy to provide music (as much as possible) free of charge. My references include developers and studios such as DDmeow, ScumHead, Mortal Crux, and many more!
Hi, I'm Turtlebox, an award composer who with a portfolio consisting of over 100 game jam submissions, multiple commercial releases, and a history of composing for film and television aswell.
I have a professionally built home studio setup with access to both vintage analog synths, acoustic instruments, and a large collection of top of the line Virtual Instruments and Software collections. I've have been composing and mixing music for quite some time, with 10+ years in experience in writing singles, eps, and full soundtracks.
Here is a link to my discography via BandCamp and below is a list of my successful commercial releases, as well as some award winning Gamejam projects
GrindHouse - https://theturtlebox.itch.io/grindhouse GrindHouse aims to give game developers, producers, and sound designers a pallete of harsh and painful tones blended with the iconic padwork.
Letters & Memories - https://theturtlebox.itch.io/letters-memories Letters & Memories provided game devs, producers, and sound designers a open walk through the sounds of early 200s and late 90s ambience and pads, inspired heavily by Akira Yamaoka and retro Sample CDs.
Survive - https://theturtlebox.itch.io/survive-royalty-free-save-room-collection A collection of over two dozen loops and ambience inspired by the iconic save room themes of classic Survival Horror, with influence from titles like Dino Crisis, Resident Evil, and more.
Lastly a link to my Youtube Channel, which features tutorials on sound design, rescore videos, and audio demonstrations showing off my work - https://www.youtube.com/@TurtleBoxOfficial
I would be happy to work with you all, either free or for a price that fits within your budget. I do love Gamejam and am happy to provide music (as much as possible) free of charge. My references include developers and studios such as DDmeow, ScumHead, Mortal Crux, and many more!
Hi, I'm Turtlebox, an award composer who with a portfolio consisting of over 100 game jam submissions, multiple commercial releases, and a history of composing for film and television aswell.
I have a professionally built home studio setup with access to both vintage analog synths, acoustic instruments, and a large collection of top of the line Virtual Instruments and Software collections. I've have been composing and mixing music for quite some time, with 10+ years in experience in writing singles, eps, and full soundtracks.
Here is a link to my discography via BandCamp and below is a list of my successful commercial releases, as well as some award winning Gamejam projects
GrindHouse - https://theturtlebox.itch.io/grindhouse GrindHouse aims to give game developers, producers, and sound designers a pallete of harsh and painful tones blended with the iconic padwork.
Letters & Memories - https://theturtlebox.itch.io/letters-memories Letters & Memories provided game devs, producers, and sound designers a open walk through the sounds of early 200s and late 90s ambience and pads, inspired heavily by Akira Yamaoka and retro Sample CDs.
Survive - https://theturtlebox.itch.io/survive-royalty-free-save-room-collection A collection of over two dozen loops and ambience inspired by the iconic save room themes of classic Survival Horror, with influence from titles like Dino Crisis, Resident Evil, and more.
Lastly a link to my Youtube Channel, which features tutorials on sound design, rescore videos, and audio demonstrations showing off my work - https://www.youtube.com/@TurtleBoxOfficial
I would be happy to work with you all, either free or for a price that fits within your budget. I do love Gamejam and am happy to provide music (as much as possible) free of charge. My references include developers and studios such as DDmeow, ScumHead, Mortal Crux, and many more!
Glad everyone is enjoying the game, for anyone interested I've uploaded the OST - https://turtlebox.bandcamp.com/album/wake-ost
I hadn't noticed that, about half way through it has the same sort of vibe. I just did a whole sample CD inspired by Save Room music earlier in the month, I probably had Save Room on the minds for this release, lol.
I think it's just also the scales used, as well as everything being in 3/4.
I'm glad you enjoyed it.
The Palindrome jam still haunts me. I believe I was the most voted on submission something like 73 votes, but a lot of people didn't really understand the challenges and it made voting really awkward.
I think it was cool that a lot of people got super mad that I released a 40 track sample CD an hour before the Jam started and then exclusively used that sample CD to compose the tracks for my Jam submission too, lol.
I had a lot of fun with that jam, creating a workflow to compose symmetrically was most of the work too, sucks that people didn't quite understand the challenge levels.
I like the scope of these Impression jams, the composing aspect. It encourages people to do more than just open up a software and click "generate random song". It encourages the study of art and the grow as producers and composers.
I appreciate you listening to this often.
Hi, I'm Turtlebox, an award composer who with a portfolio consisting of over 100 game jam submissions, multiple commercial releases, and a history of composing for film and television aswell.
I have a professionally built home studio setup with access to both vintage analog synths, acoustic instruments, and a large collection of top of the line Virtual Instruments and Software collections. I've have been composing and mixing music for quite some time, with 10+ years in experience in writing singles, eps, and full soundtracks.
Here is a link to my discography via BandCamp and below is a list of my successful commercial releases, as well as some award winning Gamejam projects
Letters & Memories (Horror inspired Sample CD) - https://theturtlebox.itch.io/letters-memories
Murdurm (Palindrome Composing Jam finalist) - https://theturtlebox.itch.io/murdrum
Six6Six (Bandcamp Ambient release of the week Award) - https://turtlebox.bandcamp.com/album/six6six
Inside My World (24 hour Composing Jam Finalist) - https://turtlebox.bandcamp.com/album/24-hour-composing-jam-challenge-inside-my-world
PsychePath ( MetriodVania 2023 Finalist) - https://gsogaming.itch.io/psychepath
Dead Terminal ( DreadXP BoneJam Winner ) - https://olinkalex.itch.io/dead-terminal-prototype-demo
When it comes to Game Jams, I'm willing to do this all free of charge, and like my intro says a good handful of Developers and Studios can vouche for me and my work such as ScumHead, Mortal Crux, DDMmeow_Games, and many more.
Thanks, everything is rooted in F Minor. The feedback / harmonics washing out in one solid Root (F or C# for each track) really helps me explore the actual harmonics within both scales. It was a cool experiment in seeing how quickly I could find these harmonics and tones on a bunch of different instruments and make them sound well in a mix, lol.
Thank you, I took a lot of influence from the Japanese Ambient composer, Hiroshi Yoshimura (
I wanted to buy some of the same instruments he used off this record but couldn't quite find accurate list.
I'm very glad you enjoyed it. I hope you can enjoy "Green" too if you care to listen, I highly recommend it.
This is probably the most cinematic and interesting opening track in the Jam. Really powerful and well composed.
I would probably just dial back the perc a little bit, some segments it seems like the percs are fighting with the drums. If that's your goal, awesome. I personally think cutting like .12 / .16 Db from the percs could help a little bit in those segments is all.
Otherwise, fantastic workj.
Really charming, strong composition on display here. Something I would recommend to help out with your mixing would be to layer an instrument that you want to really define the EQ of, assuming you don't use expensive EQ software.
Layer one with a regular EQ, how you think it should sound, how you're aiming to EQ it. Then on the second layer, run a LP or HP (Low pass / High Pass) and cut it until they bleed into each other in a balanced way. You don't need to do any fancy side-chain stuff or anything crazy. Just curve them out as if they're one composite track.
This helps create a sense of depth and texture, and the LP / HP layer also helps you pick out frequencies in the standard track that you want to close in on.
The flutes in the last track are a great example, there's some loose high end, cut out all the highs and slowly just bring them up as one filter / pass until it sounds right, then match that range in the normal layer and just very subtly blend them.
This is a great OST, really solid work.
Thank you!
I discussed it elsewhere, but I tried live mixing with this release which is why it has a bit more loop kinda melodies and as it goes on the melodies expand and become less repetitive, throughout the 13ish hours playing and live mixing I was lucky enough to get to a really fantastic balance in the mix, and from there it was only another 6ish hours of actually sitting down and mixing out everything else.
It's actually really funny you bring up Sword and Ice. I initially had it as a bonus track, something recorded with the Violin, Harmonics, and a 12 string acoustic running through my Fender twin's clean and a pedal called the CP-508, an ambient "wonderland" style pedalby the company Caline.
This version of the track also has some Mendini Glockenspiel which I mic'd up and ran through the same CP-508 pedal, right in the pre-bridge sections.
The difference in the tracks is the mixing mostly, but the version in the OST has the overall guitar feedback sound I wanted to experiment with and went for. That's what inspired the restructure of the track, adding a third segment to let the feedback have more space to loop.
You can listen to it here - https://turtlebox.bandcamp.com/track/sword-and-ice-isolated-strings It's a lot more straight forward and doesn't trip over itself by trying to have a ton of different tonal sounds coming in and through. I hope you enjoy this one a bit more, but regardless I would love to know what you think of this version.
EDIT: Here's a demo of the pedal on amazon - https://www.amazon.com/Caline-Wonderland-Ambient-Modulated-Aluminum/dp/B0B2BXG7B... Caline is a weird brand, not really known for anything but knock-offs, clones, and cheaper pedals. I like the CP-508 because it's decay is insanely aggressive and in mixes like this it really just kind of sits back and gives that Supermasive type of wash without being super up front in the mix.
I think what would really help is if you rolled up your EQ. Check around the 30-40hz range, make some minor tweaks there and it should be really solid with some panning, dial everything down and add a split doubler (Here's a free one - https://www.kvraudio.com/product/thesplit-by-thezhe ) and sort of dial it up real slow in the mix till it sounds wider and louder without clipping or needing to saturate.
Yeah, I've done all of these composing jams with a 24 hour limit to sort of challenge myself. I'll usually take a day off from everything, spend the day before setting up everything in my studio so when I wake up I can just get right to composing, and then kinda just start going.
Each track gets recorded back to back and I try to mix as I do, or do as much mixing as possible. This session was especially fun because it let me just run analog synths through obnoxiously wide reverbs and then swap cables and run guitars / pickup'd stringed instruments through those same pedals.
Every track here uses feedback from a smaller amp, I didn't finish listing my equipment but I ran the strings (guitar, violin, ect) through a Fender Ultimate Chrous, and faced that into a Fender Champion 100 with just it's preset Delay and Reverb, both amps on the clean channel, both EQ'd with the Para-EQ, the Ultimate Chorus the classic original Para-EQ Empress, and the Champ-100 ran through a clone called the Para-Q Nano made by Sine Effects I believe?
Being able to EQ feedback and utilize it to create pads is something I've wanted to do for a long time and felt like it fit perfectly in a project like this.
I guess I started to ramble, but my point was that I spent 24 hours live recording guitar feedback. Each feedback is 4/4 at 80bpm which let me experiment with double time melodies when I wanted too, and even tempo change from 4/4, to 2/2, and even to 3/4.
It's cool, I guess. How I end up abusing these projects to just demonstrate how wild composing music in a traditional yet modernized mindset can be. Is recording feedback and filtering it with analog synths composing? I think so. But I was more than glad to throw some cool stringed instruments into the mix! Especially since it meant I could finally just play some scales on my Samiko Mini, lol.