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(+1)

This one took me a bit of time to get the hang of, but was really satisfying once I did. Once I saw the G and the M - I realised what the next two levels would be too :D

It feels a bit clumsy to control,  because the input is triggered on space RELEASE rather than space PRESS. I think if you swapped that it would be a lot more responsive. Also, it's really satisfying to get lots of bounces, but you're punished for bouncing too much because the ball despawns. I think you could benefit from a few more bounces allowed.

You've got a cool idea here, great job!

-Joe

(+1)

Thanks, I'm glad you liked it. The action on space release was part of a hacky workaround to do with an event from pressing space on the menu firing as soon as the game started, meaning aiming was confirmed instantly. I could change it to be on press after the jams over.