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Thanks for the insights ! I am no coder, so I may sound dumb, but the dream control scheme to me would be : press B + direction to strafe, and use the crank to swap weapons, as it does not happen that often. It would be a great way to make the game more dynamic and to celebrate the uniqueness of the Playdate, but maybe it is too complicated to code ?


I would be very excited by new ennemies, weapons or themes. There is so much to create with the awesome game you made !

I dont think that should be very hard to add, I might try it out and add as an alternative control scheme for the game when I get into adding the new enemy. Can try it out and see how it feels.

Thanks a million for the kind words :) truely appreciate it!

It would be awesome to have this alternative control scheme ! Let me know when it's available !

Well, my kind words are deserved, your game is one of the most technically surprising of the console, and most of the visually appealing games on the system are too hard and short, looking like tech demos.

Cheers !

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Thanks again :) Really appreciate it!

Yeah I'll be sure to post something once I get around to fixing the controls, I'll probably try and roll it into the same release as the new enemy. If you enjoyed the game then would you consider giving it a rating? Really helps! Can drop a rating at https://therussianbeargame.itch.io/red-terror/rate

Done ! I need to try to customize the game now 😁

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Thanks :) Yeah go for it! Would be fun to see some custom creations :)

As soon as I understand how to modify my Playdate's files 😅