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(1 edit) (+1)

FYI, I use a Quest 2 and Virtual Desktop, with SteamVR as my default OpenXR Runtime.  I wasn't able to play your game, as it froze in flatscreen in the options menu.  I see in the comments, you used Oculus Integration, so I'm guessing my runtime needs to be Oculus to run this?

Update: (Jan '24)  Since the release of VDXR (Virtual Desktop's OpenXR alternative to SteamVR), I was able to play this game on my Quest 2 with Virtual Desktop, and can see why it won the Halloween Game Jam.  Not only did you tackle lighting in so many interesting and clever ways, you backed it with voiceover, ambience and style.  Well done and congratulations on a well deserved win!

All I know is it has Oculus bindings/integration and probably not OpenXR. I usually use Virtual Desktop as well, and that's never been an issue, but it definitely doesn't have anything Steam VR related. I played the build with Air Link as well as Quest Link (plugged in USB C) successfully. Hope you get to play it. Could you try Air Link?

oh, and my Oculus app has to be open, which means it's likely set as my OpenXR Runtime. I don't know much about this stuff.