That's one honkin' big flashlight, heh. Nice reload mechanic, sort of a Half-Life Alyx style gesture.
I wasn't sure what to do once the game started though, and didn't hear anything of note. I really enjoyed the stars in the atrium above being the only light, but after awhile with nothing seeming to happen, I found myself enjoying the level layout, if puzzled at the intent. You set the stage really well, but I found myself waiting for anything to happen. Was there any reason we couldn't move around the store?
Great effect with the flashlight, it's the most direct application of 'light in the darkness' I've played in this Jam. I'd suggest trying an animation rather than hinge joint on the flashlight reload, as it tended to swing freely/not lock into place. Good job!