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Uncanny VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme - Was the theme incorporated well? | #4 | 3.900 | 3.900 |
Aesthetics - Does the game look great? | #9 | 3.500 | 3.500 |
Overall | #11 | 2.960 | 2.960 |
Enjoyment - How fun is the game overall? | #15 | 2.200 | 2.200 |
Halloween Spirit - Some aspect fear, the supernatural or the macabre? | #16 | 3.100 | 3.100 |
Sound Design - Was that bump in the night the perfect SFX? | #16 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great idea for a game but unfortunately I really struggled to get the torch to work, once the battery died I didn't know how to reload it and it took me a while to figure out how to load it the first time too.
I'd love to see more added to the game from what I did see, it looked really good as well!
I'll start off by saying, you got me! What a wonderful jump scare!
What I liked:
Some Notes:
I think you have a great foundation here! It would be great to see more incorporated with the core mechanics.
Thanks for a great submission!
Really creepy atmosphere. Looks very promising! 👏🏻
Do you plan to continue working on it?
Thank you for the kind words! I do plan on touching up the game based on the feedback as well as adding more variety to the monster's behavior! I'll come back to the game after I finish my current project
That's one honkin' big flashlight, heh. Nice reload mechanic, sort of a Half-Life Alyx style gesture.
I wasn't sure what to do once the game started though, and didn't hear anything of note. I really enjoyed the stars in the atrium above being the only light, but after awhile with nothing seeming to happen, I found myself enjoying the level layout, if puzzled at the intent. You set the stage really well, but I found myself waiting for anything to happen. Was there any reason we couldn't move around the store?
Great effect with the flashlight, it's the most direct application of 'light in the darkness' I've played in this Jam. I'd suggest trying an animation rather than hinge joint on the flashlight reload, as it tended to swing freely/not lock into place. Good job!
Love the aesthetic!
As others have said, I did struggle with getting the flashlight working and wasn't entirely sure what the goal was. It was good that you led the player to a point, but then it kinda stopped.
Nice spooky feel to the game though, good entry :)
I also was struggling with the flashlight at first then I just started pushing all the buttons and flailing it around and figured out how to use it. I noticed the mannequins moving every once in a while but I wasn't sure what the goal was, so after a little bit of turning around and flashing the flashlight at all the mannequins I stopped. The atmosphere was great, and I like the concept of things moving that aren't supposed to move. I would drop in some spatial sound effects on the mannequins that move and that would turn up the creepiness 10 fold. Great atmosphere! Good job!
Very nice lobby. I really enjoyed the mall environment as well. I kind of wish I could have moved around and explored a little - one my favorite things to do in VR is explore. Very cool. Great job.
Okay you got me. I forgot to read the description and was surprised at the end. Nice mechanic, got some real creepiness in there for sure. I did struggle quite a bit getting the "cap" off and back on. It seems only to work with the ray interactor and not hand interaction, which is kind of not great for a flashlight, but I eventually figured it out. You might want to let people know that there is no movement at all. I tried for ages to figure out why I couldn't. :) Well done.