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(+1)

I'm going to try this out soon.

(+1)

Ah this is a great game. You really should make more maps. The time reversal concept is very fun. I died a few times by the boulders to understand how to escape. Is undo and redo related to debugging or is it supposed to be a core mechanic? It would be an interesting idea if it were related to core mechanics, it would make puzzles even more thought provoking if it had some strange time effect.

When I hit the L button, I get

==> Encountered unhandled error: Unable to load foreign library (GLIB).   Error opening shared object "/tmp/chrono-labyrinth/bin/libglib-2.0.so.0.7200.4":   libpcre.so.3: cannot open shared object file: No such file or directory. ==> Running quit hooks.

I don't know if this is related to your hotfix.

(+1)

Thanks for playing :) I definitely want to make more levels - maybe will do that after some time.

Undo / redo are there to help solving the puzzle - in previous games I made this feature was lacking -- and I did want to include it this time.

About the error - no, should not be related to the hotfix. This is another problem (I thought I solved it, seems like I ran build on the wrong commit) -- L should open a file-select menu when it can find a way to do so via OS, and I accidentally shipped part of the gtk with the game without its dependencies (libglib depends on libpcre which is not shipped); a workaround for that would be installing gtk on your system and removing shared libraries libgio, libglib, libgmodule and libmozgtk from the bin/ folder. Or just removing those -- then the game will just leave a warning that no backend for file-select was found.