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English translation: I’m sorry, but I’ve found some minor issues. The image below shows the results of material layout in two scenarios, the left side is the better rule tile, and the right side is the default tile palette. In my materials, some are large images composed of many small squares, and some are small tiles. In the tile palette, everything is normal after dragging the image in. However, in the better rule tile, the entire large image is recognized as a small piece of material. How can I fix this?



If you select the image file (that was sliced into multiple sprites) and drag that into the editor it will keep the layout of the sprites. When selecting multiple individual sprites and dragging those in, the tool treats them as just sprites, and does not recognize that those sprites are part of the same texture, so it just lays them out from left to right.

If the problem is still present after trying this please report back to me, because in that case it is a bug.

(2 edits)

I may not have expressed myself clearly. The sprite sheet image I dragged in have been edited by me. Some of the tiles are 16*16, and some sprites are larger, such as houses and trees. However, when I put them into the better rule tile editor, they did not maintain their original state.The larger sprites has been scaled into 16*16.